Fishing planet ps4 hud explained2/1/2024 ![]() ![]() I primarily fish with 4 bottom rods from shore. Like the ones you see in RDR2, Rust, and other games.I bought the best bass boat (paid $391k+) just to see how I would like it and it honestly does not work for me. Since we're talking UI here: personally, I'd love to see a radial menu for the in-game selection of your rods and lures. I just hope that they're aware of it, and maybe got this on their to-do list. Frees up some space for more intuitive menu design (like sub-levels on the left-hand side) and frees up the up / down buttons on the d-pad for other use.īut that takes a lot of work. I don't know about you guys, but I have never used those options, and probably never will. First step could be to get rid of the filters on the left hand side and the search field. for the shop), if they really want to improve the UX on a console. Generally speaking, I think they really need a complete overhaul of the menus (esp. ![]() Just make the chatrooms work like the weather menu, and we're fine.Īs for the shop, I agree that it's confusing, and takes too much practice. The D-pad down is still used for the level above. Maybe they forgot to change that button configuration. But for the chatrooms, you still have to use the right stick if you want to scroll down. Works pretty good for the fish species and weather. And I like that the d-pad is now used for the left-hand menu: spot, fish-species, etc. L1 and R1 for top-level, L2 and R2 for lower-level, and then come the sticks. ![]() Personally, I like the new control scheme in the menus. every control is either confusing or causes problems due to double-assignments for some buttons. Be it the navigation in your menu screen, the scrolling for lures, the selection of a chatroom, putting down your rods in the rod stand. You see the devs constantly encountering problems with that. On a console, due to the limited buttons, you'd have to split stuff up into sub-menus with several levels. On a PC, you can easily fit every possible control in one screen, as they're easily accessible with the mouse. Re-designing that for PS4 and controller usage is a whole different story. The game has obviously been designed for PC and mouse-control. I guess it's a constant fiddle for them to assign every action in the game to the (limited) buttons on a controller. ![]()
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